![]() The game will run on the Unreal Engine 4 and entered full production in January 2015 - meaning it'll have had at least three year's full production work by the time of release. It'll be the studio's first newly created IP since Syphon Filter in 1999 and the first home console game developed by the studio since 2010's Syphon Filter: Logan's Shadow. Release Date: 2019Developer: SIE Bend StudioPublisher: Sony Interactive EntertainmentPlatforms: PS4, PS4 ProGenre: Action-adventure, Survival Horrorĭays Gone is an action-adventure survival horror game developed by SIE Bend Studio. It's an action-packed trailer that doubles down on just how much of a loner and one-man army protagonist Deacon St. ![]() The trailer shows us a few more of the environments we'll be playing through in the game, as well as some of the threats you'll face: mutated bears, hordes of zombies, the environment and more all have a part to play in the game. Sony and Bend Studio have dropped another trailer for Days Gone at TGS 2018. It sounds pretty decent as mechanics go, and promises to make the ecosystem in-game immersive and realistic - something you don't often get to say about zombie games. If you run into one while you’re on the highway trying to do something else, good things don’t come of that." "You can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. ![]() Because what that allowed us to do was to create an ecosystem you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. And that’s, to my mind at least, that’s a huge difference. "So we’re like 28 Days Later zombies, instead of Walking Dead zombies. Creative Director John Garvin has spoken to GameRant about the story of the game, and how it compares to other zombie fiction out there. ![]()
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